1. Global Rainbow Six Siege Tournament Rules
1.1.3. Technical Issues Players are responsible for their own hardware, software and internet connection. Matches will not be rescheduled or paused because of technical issues. If a team cannot play with the number of players that is stated in the requirements then this will be counted as a forfeit.
1.1.3.1 Connection All players are responsible to have a connection (ping) as good as possible for their team region and technical situation. Also, all downloads and other programs which are unnecessary for the match must be turned off. For abusing this rule, the team can be disqualified.
By default the game will be hosted on the following servers:
• EU: EUW
• NA: CUS
• LATAM: SBR
It is possible to change the data center to a different one instead of the default one, and both teams need to agree on their choice, the tournament administration needs to approve that change.
If any of the teams face connectivity issues with the standard datacenters (based on the lowest ping), the tournament administration can choose a different datacenter which the lobby gets hosted on.
1.1.3.2. VPNs and other Tools Any software which impacts and influences the connection is prohibited, i.e. active running software during the matches (background service-processes are excluded). If said kind of software is detected running actively during a match and there is sufficient evidence (e.g. MOSS screenshots showing the active connection together with all three timestamps in the logs) for the usage of VPNs or other tools to manipulate the connection, a protest must be opened and the guilty team might be disqualified. The player(s) and team(s) who have been found guilty using the tool will be punished with 2 penalty points. .
Rainbow 6 Siege 1v1 – Season 3 Tournament